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archives/bf1942/levels/market_garden.rfa
bf1942/levels/market_garden/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Market_Garden\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.5372/0.5529/0.6157
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .3/.28/.25
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
shadow.shadowColor 0.5


textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/GerSum
textureManager.alternativePath Texture/Air/BF110/GerSum
textureManager.alternativePath Texture/Air/C47/Bri
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/BriSum
textureManager.alternativePath Texture/Air/Mustang/Ame
textureManager.alternativePath Texture/Air/SBD/BriSum
textureManager.alternativePath Texture/Air/Spitfire/BriSum
textureManager.alternativePath Texture/Air/Stuka/GerSum

textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmeSum
textureManager.alternativePath Texture/Land/Defgun/GerSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Hanomag/GerSum
textureManager.alternativePath Texture/Land/HD_XA42/Bri
textureManager.alternativePath Texture/Land/Kubelwagen/GerSum
textureManager.alternativePath Texture/Land/Lynx/Bri
textureManager.alternativePath Texture/Land/M3A1/Bri
textureManager.alternativePath Texture/Land/Pak40/GerSum
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Sexton/Bri
textureManager.alternativePath Texture/Land/Sherman/Bri
textureManager.alternativePath Texture/Land/SturmGeschutz/GerSum
textureManager.alternativePath Texture/Land/Tiger/GerSum
textureManager.alternativePath Texture/Land/Wespe/GerSum
textureManager.alternativePath Texture/Land/Willy/Bri

textureManager.alternativePath Texture/Soldiers/British/Face/Special
textureManager.alternativePath Texture/Soldiers/German/Special
textureManager.alternativePath Texture/Soldiers/German/Tank
textureManager.alternativePath Texture/Soldiers/German/Summer
textureManager.alternativePath Texture/Soldiers/British/Special
textureManager.alternativePath Texture/Soldiers/British/Summer

textureManager.alternativePath Texture/Weapons/AmeSum
textureManager.alternativePath Texture/Weapons/AmeEur
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerEur

textureManager.alternativePath Texture/BF/Holland
textureManager.alternativePath Texture/BF/Europe/Alt
textureManager.alternativePath Texture/BF/Europe
textureManager.alternativePath Texture/BF/Camo
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Summer
textureManager.alternativePath Texture/BF/German

textureManager.alternativePath Texture/Sky

textureManager.alternativePath Texture/Terrain/Grass


Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_44
game.setKit 1 1 German_Assault_44
game.setKit 1 2 German_AT_44
game.setKit 1 3 German_Medic_44
game.setKit 1 4 German_Engineer_44

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout_Special
game.setKit 2 1 GB_Assault_Special
game.setKit 2 2 GB_AT_Special
game.setKit 2 3 GB_Medic_Special
game.setKit 2 4 GB_Engineer_Special

game.setActiveCombatArea 256 256 1792 1792

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water43
water.normalMap texture/normalMap05
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.5
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.75/0.65/0.45
water.waterShallowAlpha 0.5
water.waterAlphaDepth 1

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1160/45/990
game.setBeforeSpawnCameraPosition 2 1160/45/990

game.enablefreecamera 1