This page is under construction
archives/bf1942/levels/tobruk.rfa
bf1942/levels/tobruk/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\tobruk\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .705/.665/.550
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .55/.52/0.38
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/B17/BriAfr
textureManager.alternativePath Texture/Air/bf109/GerAfr
textureManager.alternativePath Texture/Air/BF110/GerAfr
textureManager.alternativePath Texture/Air/Ju88A/GerAfr
textureManager.alternativePath Texture/Air/Mosquito/BriAfr
textureManager.alternativePath Texture/Air/Mustang/AmeAfr
textureManager.alternativePath Texture/Air/SBD/BriAfr
textureManager.alternativePath Texture/Air/Stuka/GerAfr
textureManager.alternativePath Texture/Land/AA_Allies/BriAfr
textureManager.alternativePath Texture/Land/AT25/BriAfr
textureManager.alternativePath Texture/Land/Browning/AmeAfr
textureManager.alternativePath Texture/Land/Defgun/BriAfr
textureManager.alternativePath Texture/Land/Flak_38/GerAfr
textureManager.alternativePath Texture/Land/Flakpanzer/GerAfr
textureManager.alternativePath Texture/Land/Greyhound/BriAfr
textureManager.alternativePath Texture/Land/Hanomag/GerAfr
textureManager.alternativePath Texture/Land/HD_XA42/BriAfr
textureManager.alternativePath Texture/Land/KettenKrad/GerAfr
textureManager.alternativePath Texture/Land/Kubelwagen/GerAfr
textureManager.alternativePath Texture/Land/Lynx/BriAfr
textureManager.alternativePath Texture/Land/M3A1/BriAfr
textureManager.alternativePath Texture/Land/M3GMC/BriAfr
textureManager.alternativePath Texture/Land/M3Grant/BriAfr
textureManager.alternativePath Texture/Land/M10/BriAfr
textureManager.alternativePath Texture/Land/M11-39/GerAfr
textureManager.alternativePath Texture/Land/Mg42/GerAfr
textureManager.alternativePath Texture/Land/Pak40/GerAfr
textureManager.alternativePath Texture/Land/PanzerIV/GerAfr
textureManager.alternativePath Texture/Land/Priest/BriAfr
textureManager.alternativePath Texture/Land/R75/GerAfr
textureManager.alternativePath Texture/Land/Sherman/BriAfr
textureManager.alternativePath Texture/Land/SturmGeschutz/GerAfr
textureManager.alternativePath Texture/Land/Tiger/GerAfr
textureManager.alternativePath Texture/Land/Wespe/GerAfr
textureManager.alternativePath Texture/Land/Willy/BriAfr
textureManager.alternativePath Texture/Weapons/GerAfr
textureManager.alternativePath Texture/Weapons/BriAfr
textureManager.alternativePath Texture/Soldiers/German/Africa
textureManager.alternativePath Texture/Soldiers/British/Face/3
textureManager.alternativePath Texture/Soldiers/British/Africa
textureManager.alternativePath Texture/BF/Africa
textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/Sky
textureManager.alternativePath Texture/Terrain/Sand
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogLinearStart 100
renderer.fogLinearEnd 500
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
game.setActiveCombatArea 1024 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water11
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.85/0.83/0.88
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.49
water.tileNormalmap 0.48
water.lightDirection -0.3/0.5/-0.65
water.color 0.63/0.59/0.33
water.deepcolor 0.5/0.45/0.3
water.waterShallowAlpha 0.5
water.waterAlphaDepth 1.5
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 2000/77/650
game.setBeforeSpawnCameraPosition 2 2000/77/650
game.enablefreecamera 1
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\tobruk\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .705/.665/.550
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .55/.52/0.38
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/B17/BriAfr
textureManager.alternativePath Texture/Air/bf109/GerAfr
textureManager.alternativePath Texture/Air/BF110/GerAfr
textureManager.alternativePath Texture/Air/Ju88A/GerAfr
textureManager.alternativePath Texture/Air/Mosquito/BriAfr
textureManager.alternativePath Texture/Air/Mustang/AmeAfr
textureManager.alternativePath Texture/Air/SBD/BriAfr
textureManager.alternativePath Texture/Air/Stuka/GerAfr
textureManager.alternativePath Texture/Land/AA_Allies/BriAfr
textureManager.alternativePath Texture/Land/AT25/BriAfr
textureManager.alternativePath Texture/Land/Browning/AmeAfr
textureManager.alternativePath Texture/Land/Defgun/BriAfr
textureManager.alternativePath Texture/Land/Flak_38/GerAfr
textureManager.alternativePath Texture/Land/Flakpanzer/GerAfr
textureManager.alternativePath Texture/Land/Greyhound/BriAfr
textureManager.alternativePath Texture/Land/Hanomag/GerAfr
textureManager.alternativePath Texture/Land/HD_XA42/BriAfr
textureManager.alternativePath Texture/Land/KettenKrad/GerAfr
textureManager.alternativePath Texture/Land/Kubelwagen/GerAfr
textureManager.alternativePath Texture/Land/Lynx/BriAfr
textureManager.alternativePath Texture/Land/M3A1/BriAfr
textureManager.alternativePath Texture/Land/M3GMC/BriAfr
textureManager.alternativePath Texture/Land/M3Grant/BriAfr
textureManager.alternativePath Texture/Land/M10/BriAfr
textureManager.alternativePath Texture/Land/M11-39/GerAfr
textureManager.alternativePath Texture/Land/Mg42/GerAfr
textureManager.alternativePath Texture/Land/Pak40/GerAfr
textureManager.alternativePath Texture/Land/PanzerIV/GerAfr
textureManager.alternativePath Texture/Land/Priest/BriAfr
textureManager.alternativePath Texture/Land/R75/GerAfr
textureManager.alternativePath Texture/Land/Sherman/BriAfr
textureManager.alternativePath Texture/Land/SturmGeschutz/GerAfr
textureManager.alternativePath Texture/Land/Tiger/GerAfr
textureManager.alternativePath Texture/Land/Wespe/GerAfr
textureManager.alternativePath Texture/Land/Willy/BriAfr
textureManager.alternativePath Texture/Weapons/GerAfr
textureManager.alternativePath Texture/Weapons/BriAfr
textureManager.alternativePath Texture/Soldiers/German/Africa
textureManager.alternativePath Texture/Soldiers/British/Face/3
textureManager.alternativePath Texture/Soldiers/British/Africa
textureManager.alternativePath Texture/BF/Africa
textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/Sky
textureManager.alternativePath Texture/Terrain/Sand
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogLinearStart 100
renderer.fogLinearEnd 500
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
game.setActiveCombatArea 1024 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water11
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.85/0.83/0.88
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.49
water.tileNormalmap 0.48
water.lightDirection -0.3/0.5/-0.65
water.color 0.63/0.59/0.33
water.deepcolor 0.5/0.45/0.3
water.waterShallowAlpha 0.5
water.waterAlphaDepth 1.5
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 2000/77/650
game.setBeforeSpawnCameraPosition 2 2000/77/650
game.enablefreecamera 1