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archives/bf1942/levels/battle_of_britain.rfa
bf1942/levels/battle_of_britain/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Britain\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .860/.878/.875
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1
renderer.ambientColor 0.15
renderer.diffuseColor 0.5/0.52/0.45
renderer.specularColor 0.4/0.42/0.27
renderer.animatedMeshDiffuseFactor 0.42/0.48/0.38
renderer.animatedMeshAmbientColor 0.35
TreeRenderer.billboardlightscale 0.35
shadow.shadowColor 0.4


textureManager.alternativePath Texture/Air/bf109/GerSum
textureManager.alternativePath Texture/Air/BF110/GerSum
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/BriSum
textureManager.alternativePath Texture/Air/Mustang/AmeSum
textureManager.alternativePath Texture/Air/SBD/BriSum
textureManager.alternativePath Texture/Air/Spitfire/BriSum
textureManager.alternativePath Texture/Air/Stuka/GerSum

textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmeSum
textureManager.alternativePath Texture/Land/Defgun/GerSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Hanomag/GerSum
textureManager.alternativePath Texture/Land/HD_XA42/Bri
textureManager.alternativePath Texture/Land/Kubelwagen/GerSum
textureManager.alternativePath Texture/Land/LVT4/Bri
textureManager.alternativePath Texture/Land/Lynx/Bri
textureManager.alternativePath Texture/Land/M3A1/Bri
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerSum
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/Sexton/Bri
textureManager.alternativePath Texture/Land/Sherman/Bri
textureManager.alternativePath Texture/Land/SturmGeschutz/GerSum
textureManager.alternativePath Texture/Land/Tiger/GerSum
textureManager.alternativePath Texture/Land/Wespe/GerSum
textureManager.alternativePath Texture/Land/Willy/Bri

textureManager.alternativePath Texture/Weapons/Rus
textureManager.alternativePath Texture/Weapons/AmeEur
textureManager.alternativePath Texture/Weapons/GerEur
textureManager.alternativePath Texture/Weapons/Ger

textureManager.alternativePath Texture/Soldiers/German/Pilot
textureManager.alternativePath Texture/Soldiers/British/Pilot

textureManager.alternativePath Texture/BF/Europe/Alt1
textureManager.alternativePath Texture/BF/Europe
textureManager.alternativePath Texture/BF/British
textureManager.alternativePath Texture/BF/Camo
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Summer

textureManager.alternativePath Texture/Sky/Alt


Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 600

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_Pilot
game.setKit 1 1 German_Assault_Pilot
game.setKit 1 2 German_AT_Pilot
game.setKit 1 3 German_Medic_Pilot
game.setKit 1 4 German_Engineer_Pilot

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout_Pilot
game.setKit 2 1 GB_Assault_Pilot
game.setKit 2 2 GB_AT_Pilot
game.setKit 2 3 GB_Medic_Pilot
game.setKit 2 4 GB_Engineer_Pilot

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water31
water.texLayer2 texture/water32
water.normalMap texture/normalMap04
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-1
water.scrollDirection2 1/1
water.specularColor 0.62/0.62/0.57
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection 0.560097/0.550694/-0.618893
water.color 0.14/0.28/0.23
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.5/0.5/0.6
water.waterAlphaDepth 0.3
water.waterShallowAlpha 0.8

run Sounds/Environment

run objects/objects

game.setBeforeSpawnCameraPosition 1 1230/115/1560
game.setBeforeSpawnCameraPosition 2 1230/115/1560

game.enablefreecamera 1