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archives/bf1942/levels/omaha_beach.rfa
bf1942/levels/omaha_beach/Conquest/ControlPointTemplates.con
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways

rem *** the_axisbase ***
rem
ObjectTemplate.create ControlPoint the_axisbase
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setControlPointName German_Garrison
ObjectTemplate.radius 30
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 30
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
rem *** the_wall ***
rem
ObjectTemplate.create ControlPoint the_wall
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagbase_m1
rem -------------------------------------
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setControlPointName German_Fortified_Positions
ObjectTemplate.radius 12
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 20
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
rem *** the_beach ***
rem
ObjectTemplate.create ControlPoint the_beach
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setControlPointName Landing_Beach
ObjectTemplate.radius 40
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 40
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.onlyTakeableByTeam 2
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1