This page is under construction
archives/bf1942/levels/omaha_beach.rfa
bf1942/levels/omaha_beach/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Omaha_Beach\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.470588/0.486274/0.521568
renderer.globalLodPercent 1
renderer.globalAmbientColor .05/.05/.05
renderer.ambientColor .15/.13/.12
renderer.diffuseColor .3/.28/.25
renderer.specularColor .15/.15/.15
renderer.animatedMeshDiffuseFactor 1
renderer.animatedMeshAmbientColor 0.2
TreeRenderer.billboardlightscale 0.3
shadow.shadowColor 0.4


textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/bf109/GerSum
textureManager.alternativePath Texture/Air/BF110/GerSum
textureManager.alternativePath Texture/Air/Ju88A/GerSum
textureManager.alternativePath Texture/Air/Mosquito/AmeSum
textureManager.alternativePath Texture/Air/Mustang/AmeSum
textureManager.alternativePath Texture/Air/SBD/AmeEur
textureManager.alternativePath Texture/Air/Spitfire/BriSum
textureManager.alternativePath Texture/Air/Stuka/GerSum

textureManager.alternativePath Texture/Land/AA_Allies/AmePac
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Defgun/GerSum
textureManager.alternativePath Texture/Land/Defgun/AmePac
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/GerSum
textureManager.alternativePath Texture/Land/Kubelwagen/GerSum
textureManager.alternativePath Texture/Land/Lynx/Ame
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerSum
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/Sexton/Ame
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/SturmGeschutz/GerSum
textureManager.alternativePath Texture/Land/Tiger/GerSum
textureManager.alternativePath Texture/Land/Wespe/GerSum
textureManager.alternativePath Texture/Land/Willy/AmePac

textureManager.alternativePath Texture/Sea/Fletcher/Ame1

textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/AmeEur
textureManager.alternativePath Texture/Weapons/Ger
textureManager.alternativePath Texture/Weapons/GerEur

textureManager.alternativePath Texture/Soldiers/German/Summer
textureManager.alternativePath Texture/Soldiers/US/Face/Special
textureManager.alternativePath Texture/Soldiers/US/Summer

textureManager.alternativePath Texture/BF/German
textureManager.alternativePath Texture/BF/Camo
textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/BF/Europe
textureManager.alternativePath Texture/BF/Summer

textureManager.alternativePath Texture/Sky

textureManager.alternativePath Texture/Terrain/Grass


Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 350

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 Us_Assault
game.setKit 2 2 Us_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer

game.setActiveCombatArea 512 512 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water32
water.texLayer2 texture/water41
water.normalMap texture/normalMap05
water.scrollDirectionNormalmap 0/-1
water.scrollDirection1 0/1
water.scrollDirection2 -1/-1
water.specularColor 0.7/0.67/0.7
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.49
water.tileNormalmap 0.39
water.lightDirection -0.3/0.5/-0.65
water.color 0.9/0.75/0.7
water.deepColor 0.4
water.waterAlphaDepth 0.5

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 971/55/1030
game.setBeforeSpawnCameraPosition 2 971/55/1030

game.enablefreecamera 1