This page is under construction
archives/bf1942/levels/kursk.rfa
bf1942/levels/kursk/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Kursk\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .528/.382/.225
renderer.globalLodPercent 1
renderer.globalAmbientColor .25/.25/.25
renderer.ambientColor .14/.12/.13
renderer.diffuseColor .40/.35/.20
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.4
TreeRenderer.billboardlightscale 0.5
shadow.shadowColor 0.5


textureManager.alternativePath Texture/Air/bf109/GerRus
textureManager.alternativePath Texture/Air/Stuka/GerRus
textureManager.alternativePath Texture/Air/Yak9/Rus

textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmeSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Hanomag/GerRus
textureManager.alternativePath Texture/Land/HD_XA42/Bri
textureManager.alternativePath Texture/Land/Kubelwagen/GerRus
textureManager.alternativePath Texture/Land/M3A1/RusSum
textureManager.alternativePath Texture/Land/M3Grant/Rus
textureManager.alternativePath Texture/Land/Pak40/GerRus
textureManager.alternativePath Texture/Land/PanzerIV/GerRus
textureManager.alternativePath Texture/Land/R75/GerRus
textureManager.alternativePath Texture/Land/Sherman/Rus
textureManager.alternativePath Texture/Land/SturmGeschutz/GerRus
textureManager.alternativePath Texture/Land/T34/RusSum
textureManager.alternativePath Texture/Land/T34-85/RusSum
textureManager.alternativePath Texture/Land/Tiger/GerRus
textureManager.alternativePath Texture/Land/Wespe/GerRus
textureManager.alternativePath Texture/Land/Willy/RusSum

textureManager.alternativePath Texture/Weapons/Rus
textureManager.alternativePath Texture/Weapons/Ger

textureManager.alternativePath Texture/Soldiers/German/Tank
textureManager.alternativePath Texture/Soldiers/Russian/Tank
textureManager.alternativePath Texture/Soldiers/Russian/Summer

textureManager.alternativePath Texture/BF/Summer
textureManager.alternativePath Texture/BF/Russia
textureManager.alternativePath Texture/BF/Burned

textureManager.alternativePath Texture/Sky

textureManager.alternativePath Texture/Terrain/Grass


Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout_Tank
game.setKit 1 1 German_Assault_Tank
game.setKit 1 2 German_AT_Tank
game.setKit 1 3 German_Medic_Tank
game.setKit 1 4 German_Engineer_Tank

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_Scout_Tank
game.setKit 2 1 Rus_Assault_Tank
game.setKit 2 2 Rus_AT_Tank
game.setKit 2 3 Rus_Medic_Tank
game.setKit 2 4 Rus_Engineer_Tank

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water42
water.texLayer2 texture/water41
water.normalMap texture/normalMap04
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.6/0.43/0.2
water.scrollLayer1 0.005
water.scrollLayer2 0.005
water.scrollNormalmap 0.005
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.79
water.tileNormalmap 1.0
water.lightDirection -0.3/0.5/-0.65
water.color 0.78/0.7/0.6
water.waterShallowAlpha 0.8
water.waterAlphaDepth 0.5

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 580/92/450
game.setBeforeSpawnCameraPosition 2 580/92/450

game.enablefreecamera 1