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archives/bf1942/levels/bocage.rfa
bf1942/levels/bocage/AIpathFinding.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** pathfinding debug mode

rem *** Set number of AStar resources ***
rem ai.numAStarResources 12

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/consideAITypes
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 1371.68/664.139,773.451/954.305,858.362/770.937,1015.05/794.548
ai.setSmoothing 0 20


ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantery 1 0
ai.setMapSpawnPoints 1 1371.68/664.139,773.451/954.305,858.362/770.937,1015.05/794.548
ai.setSmoothing 0 10

rem *** Boat ***
ai.addSearchType Boat

rem *** LandingCraft ***
ai.addSearchType LandingCraft

rem *** Car ***
ai.addSearchMap Car4 0 0 20 3.0 0.3 2.5 0
ai.addSearchType Car 2 0
ai.setMapSpawnPoints 2 1371.68/664.139,773.451/954.305,858.362/770.937,1015.05/794.548
ai.setSmoothing 2 6


rem *** Load maps ***
ai.loadMaps

rem ----------------------------------------------------------------------------
endIf