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archives/bf1942/levels/bocage.rfa
bf1942/levels/bocage/Conquest/ControlPoints.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
Object.create AXISBASE_Cpoint
Object.absolutePosition 590/33.9902/1078
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
Object.create ALLIESBase_Cpoint
Object.absolutePosition 1214/20.6109/566
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
Object.create broaxis_Cpoint
Object.absolutePosition 760/30.9/940.5
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
Object.create broAlleis_Cpoint
Object.absolutePosition 1019.5/21.9103/807.5
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
Object.create Lumbermill_Cpoint
Object.absolutePosition 838/33.1/722
Object.rotation 0/0/1.52588e-005
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
Object.create AXISBASE_Cpoint
Object.absolutePosition 590/33.9902/1078
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
Object.create ALLIESBase_Cpoint
Object.absolutePosition 1214/20.6109/566
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
Object.create broaxis_Cpoint
Object.absolutePosition 760/30.9/940.5
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
Object.create broAlleis_Cpoint
Object.absolutePosition 1019.5/21.9103/807.5
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
Object.create Lumbermill_Cpoint
Object.absolutePosition 838/33.1/722
Object.rotation 0/0/1.52588e-005
rem ----------------------------------------------------------------------------
endIf