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archives/bf1942/levels/bocage.rfa
bf1942/levels/bocage/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\Bocage\Textures\env_Bocage_02.dds NegativeX = bf1942\levels\Bocage\Textures\env_Bocage_04.dds PositiveY = bf1942\levels\Bocage\Textures\env_Bocage_05.dds NegativeY = bf1942\levels\Bocage\Textures\env_Bocage_06.dds PositiveZ = bf1942\levels\Bocage\Textures\env_Bocage_01.dds NegativeZ = bf1942\levels\Bocage\Textures\env_Bocage_03.dds