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Archives/bf1942/levels/Market_Garden.rfa
bf1942/levels/Market_Garden/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\Market_Garden\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.50/0.48/0.52
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .3/.28/.25
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath Texture/Europe

shadow.shadowColor 0.5

Game.setViewDistance 1530
Game.spawnPlayers 1

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Kit_Punch
game.setKit 1 1 Kit_Punch
game.setKit 1 2 Kit_Punch
game.setKit 1 3 Kit_Punch
game.setKit 1 4 Kit_Punch

game.setTeamSkin 2 USSoldier
game.setKit 2 0 Kit_Punch
game.setKit 2 1 Kit_Punch
game.setKit 2 2 Kit_Punch
game.setKit 2 3 Kit_Punch
game.setKit 2 4 Kit_Punch

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.5
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.75/0.65/0.45
water.waterShallowAlpha 0.5
water.waterAlphaDepth 1

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1082.21/38.943/564.969
game.setBeforeSpawnCameraPosition 2 1082.21/38.943/564.969

game.setLevelCheck 2073778453