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Archives/bf1942/levels/Alpenfestung-1945.rfa
bf1942/levels/Alpenfestung-1945/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\Alpenfestung-1945\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.5372/0.5529/0.6157
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .3/.28/.25
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath bf1942/levels/Alpenfestung-1945/Texture
textureManager.alternativePath Texture/France44
textureManager.alternativePath Texture/German/WaffenFall
shadow.shadowColor 0.5
Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 325
renderer.fogend 500
treeRenderer.billboardLightScale 0.36
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
rem game.setActiveCombatArea 264 264 1520 1520
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 0German_WaffenSS_Sniper
game.setKit 1 1 1German_WaffenSS
game.setKit 1 2 2German_WaffenSS
game.setKit 1 3 3German_AT
game.setKit 1 4 4German_Eng_Mine
game.setTeamSkin 2 USSoldier
game.setKit 2 0 0US_Officer
game.setKit 2 1 1US_M1Carbine_Assault
game.setKit 2 2 2US_AT
game.setKit 2 3 3US_Medic
game.setKit 2 4 4US_Engineer
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.73/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.95/1/0.85
water.deepColor 0.5
water.waterAlphaDepth 0.4
water.waterColordepth 6
water.waterShallowAlpha 0.8
run Sounds/Environment
run Objects/Objects
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1191.000/46.54/155.39
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1245.040/56.54/1159.39