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Archives/bf1942/levels/Alpenfestung-1945.rfa
bf1942/levels/Alpenfestung-1945/StandardMesh/Cow2_m1.rs
subshader "Cow2_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.803922 0.643137 0.552941;
materialSpecularPower 40.0;
texture "texture/COW_HORN";
}
subshader "Cow2_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.380392 0.380392 0.380392;
materialSpecularPower 10.0;
texture "texture/COW_HIDE2";
}
subshader "Cow2_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.380392 0.380392 0.380392;
materialSpecularPower 15.0;
texture "texture/COW_PARTS";
}
subshader "Cow2_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.501961 0.501961 0.501961;
materialSpecularPower 50.0;
texture "texture/COW_PARTS";
}
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.803922 0.643137 0.552941;
materialSpecularPower 40.0;
texture "texture/COW_HORN";
}
subshader "Cow2_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.380392 0.380392 0.380392;
materialSpecularPower 10.0;
texture "texture/COW_HIDE2";
}
subshader "Cow2_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.380392 0.380392 0.380392;
materialSpecularPower 15.0;
texture "texture/COW_PARTS";
}
subshader "Cow2_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.501961 0.501961 0.501961;
materialSpecularPower 50.0;
texture "texture/COW_PARTS";
}