This page is under construction
Archives/bf1942/levels/Operation_Forager.rfa
bf1942/levels/Operation_Forager/standardMesh/pacificfarm2_closed_M1.rs
subshader "pacificfarm2_closed_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/pacificfarm_wall1_s";
}

subshader "pacificfarm2_closed_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/pacificfarm_things1_s";
}

subshader "pacificfarm2_closed_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/pacificfarm_floor1_s";
}

subshader "pacificfarm2_closed_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/pacificfarm_roof1_s";
}

subshader "pacificfarm2_closed_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/pacloset_G";
}