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Archives/bf1942/levels/Invasion_Of_The_Philippines.rfa
bf1942/levels/Invasion_Of_The_Philippines/ai/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** Create Conditions ***


rem *** Japanese ***

rem ** Common **

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 300
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** centre **

rem * step1 *

aiStrategy.createConstantCondition noFriendlyBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minOneCPCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

rem * step2 *

aiStrategy.createConstantCondition friendlyBaseCond Crisp EqualGreater Friendly Base 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition enemyBaseCond Crisp EqualGreater Enemy Base 1
aiStrategy.setConditionStrength Required


rem ** cleanUp **

aiStrategy.createConstantCondition maxOneEnemyCPCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required


rem ** singleSpread used by both**

aiStrategy.createConstantCondition oneEnemyFrontCond Crisp Equal Enemy Front 1
aiStrategy.setConditionStrength Required

rem *** American ***


rem ** noFront **

aiStrategy.createConstantCondition noEnemyFrontCond Crisp Equal Enemy Front 0
aiStrategy.setConditionStrength Required

rem ** multipleFront **

aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required

rem ** maxOneCP **

aiStrategy.createConstantCondition maxOneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

rem ----------------------------------------------------------------------------
endIf