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Archives/bf1942/levels/Battle_Of_Makin.rfa
bf1942/levels/Battle_Of_Makin/StandardMesh/Pacif_wharf_m1.rs
subshader "Pacif_wharf_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ps_thatch";
}
subshader "Pacif_wharf_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/watmill_wod1";
}
subshader "Pacif_wharf_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ps_lwr_hut1";
}
subshader "Pacif_wharf_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ps_thatchWL2";
}
subshader "Pacif_wharf_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ps_thatchCL";
}
subshader "Pacif_wharf_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/pafsa1_s";
}
subshader "Pacif_wharf_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/pacificfarm_things1_s";
}
subshader "Pacif_wharf_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/bamb_door";
}
subshader "Pacif_wharf_m1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/rope";
}
subshader "Pacif_wharf_m1_Material9" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/wood_2a";
}
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ps_thatch";
}
subshader "Pacif_wharf_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/watmill_wod1";
}
subshader "Pacif_wharf_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ps_lwr_hut1";
}
subshader "Pacif_wharf_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ps_thatchWL2";
}
subshader "Pacif_wharf_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/ps_thatchCL";
}
subshader "Pacif_wharf_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/pafsa1_s";
}
subshader "Pacif_wharf_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/pacificfarm_things1_s";
}
subshader "Pacif_wharf_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/bamb_door";
}
subshader "Pacif_wharf_m1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/rope";
}
subshader "Pacif_wharf_m1_Material9" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "texture/wood_2a";
}