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Archives/bf1942/levels/Battle_Of_Makin.rfa
bf1942/levels/Battle_Of_Makin/StandardMesh/betio_bnk3_m1.rs
subshader "betio_bnk3_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkbl_b";
}
subshader "betio_bnk3_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkf_b";
}
subshader "betio_bnk3_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkft_b";
}
subshader "betio_bnk3_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkit_b";
}
subshader "betio_bnk3_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkig_b";
}
subshader "betio_bnk3_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunksm_b";
}
subshader "betio_bnk3_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Trench_terrain";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkbl_b";
}
subshader "betio_bnk3_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkf_b";
}
subshader "betio_bnk3_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkft_b";
}
subshader "betio_bnk3_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkit_b";
}
subshader "betio_bnk3_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunkig_b";
}
subshader "betio_bnk3_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bunksm_b";
}
subshader "betio_bnk3_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Trench_terrain";
}