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Archives/bf1942/levels/Battle_Of_Makin.rfa
bf1942/levels/Battle_Of_Makin/StandardMesh/ps_hut3b_m2.rs
subshader "ps_hut3b_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/ps_thatchCL";
}
subshader "ps_hut3b_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/ps_thatch";
}
subshader "ps_hut3b_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/pacificfarm_floor1_s";
}
subshader "ps_hut3b_m2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/pacificfarm_things1_s";
}
subshader "ps_hut3b_m2_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/ps_thatchWL2";
}
subshader "ps_hut3b_m2_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/pabam2_s";
}
subshader "ps_hut3b_m2_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/bamboo_logBTM";
}
subshader "ps_hut3b_m2_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
textureFade true;
texture "texture/black_o";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/ps_thatchCL";
}
subshader "ps_hut3b_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/ps_thatch";
}
subshader "ps_hut3b_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/pacificfarm_floor1_s";
}
subshader "ps_hut3b_m2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/pacificfarm_things1_s";
}
subshader "ps_hut3b_m2_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/ps_thatchWL2";
}
subshader "ps_hut3b_m2_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/pabam2_s";
}
subshader "ps_hut3b_m2_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/bamboo_logBTM";
}
subshader "ps_hut3b_m2_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
textureFade true;
texture "texture/black_o";
}