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Archives/bf1942/levels/Battle_of_Britain.rfa
bf1942/levels/Battle_of_Britain/StandardMesh/RadarTower_Bunker_wreck_M1.rs
subshader "RadarTower_Bunker_wreck_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/defgun_betong_Wr";
}

subshader "RadarTower_Bunker_wreck_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/defgun_Stuff_wr";
}

subshader "RadarTower_Bunker_wreck_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/defgun_roof_wr";
}

subshader "RadarTower_Bunker_wreck_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   textureFade true;
   texture "texture/black_o";
}

subshader "RadarTower_Bunker_wreck_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/defgun_Wreck_wall";
}