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Archives/bf1942/levels/DC_Lost_In_Iraq.rfa
bf1942/levels/DC_Lost_In_Iraq/standardmesh/dc_boathouse1_m1.rs
subshader "dc_boathouse1_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_Al_Khafji_Docks/texture/DC-genericwood1";
}
subshader "dc_boathouse1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_Al_Khafji_Docks/texture/dc-boathouselegs1";
}
subshader "dc_boathouse1_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_Al_Khafji_Docks/texture/dc-boathousewood2";
}
subshader "dc_boathouse1_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
twosided true;
texture "bf1942/levels/DC_Al_Khafji_Docks/texture/dc-boathousewood1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_Al_Khafji_Docks/texture/DC-genericwood1";
}
subshader "dc_boathouse1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_Al_Khafji_Docks/texture/dc-boathouselegs1";
}
subshader "dc_boathouse1_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_Al_Khafji_Docks/texture/dc-boathousewood2";
}
subshader "dc_boathouse1_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
twosided true;
texture "bf1942/levels/DC_Al_Khafji_Docks/texture/dc-boathousewood1";
}