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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/urb_house_28_m1.rs
subshader "urb_house_28_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/ClayWall";
}
subshader "urb_house_28_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/ConcretePlates4";
}
subshader "urb_house_28_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/OfficeWindow2";
}
subshader "urb_house_28_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/AirCondition";
}
subshader "urb_house_28_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/BlackMetal";
}
subshader "urb_house_28_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/Concrete4";
}
subshader "urb_house_28_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/BlackMetalStripes";
}