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Archives/bf1942/levels/Airwolf.rfa
Bf1942/levels/Airwolf/StandardMesh/DesertCombat/Pickup/rotate.rs
subshader "rotate_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0627451 0.0627451 0.0627451;
materialSpecularPower 12.5;
envmap true;
transparent true;
texture "texture/DesertCombat/Airwolf/airwolf";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0627451 0.0627451 0.0627451;
materialSpecularPower 12.5;
envmap true;
transparent true;
texture "texture/DesertCombat/Airwolf/airwolf";
}