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Archives/bf1942/levels/Airwolf.rfa
Bf1942/levels/Airwolf/StandardMesh/DesertCombat/Pickup/spinner.rs
subshader "spinner_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0627451 0.0627451 0.0627451;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/DesertCombat/Airwolf/airwolf";
}