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Archives/bf1942/levels/Invasion_of_the_Philippines.rfa
bf1942/levels/Invasion_of_the_Philippines/AI.con
if v_arg1 == host

rem ************** LEVEL SPECIFIC AI SETTINGS ***************************

aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 305
aiSettings.setInformationGridDimension 32
aiSettings.setBotSkill 1

rem ********************** START THE AI *********************************

rem *** Init AI using current settings ****
ai.init 2

rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI

rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem game.showAIstats 1
rem ai.showBotStats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3

endif

run AIPathFinding.con v_arg1

rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1

rem *** Load and set strategies for each side ***

run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1

if v_arg1 == host

ai.addSAIStrategy 1 cleanUp
ai.addSAIStrategy 1 centreStep1
ai.addSAIStrategy 1 centreStep2
ai.addSAIStrategy 1 singleSpread
ai.addSAIStrategy 1 doubleSpread
ai.addSAIStrategy 1 crossroadsLanding
ai.addSAIStrategy 1 multipleLanding

ai.addSAIStrategy 2 noFront
ai.addSAIStrategy 2 singleFront
ai.addSAIStrategy 2 multipleFront
ai.addSAIStrategy 2 maxOneCP

endif

run singleplayers/bots v_arg1