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Archives/bf1942/levels/Pacific_Railroad_001.rfa
bf1942/levels/Pacific_Railroad/ai.con
rem *** ai.con - WorX done by golem_moja....http://golem.4u.gs
rem ----------------------------------------------------------------------------
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 500
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
ai.showBotStats 0
rem ----------------------------------------------------------------------------
endIf
run AIPathFinding.con v_arg1
run ai/StrategicAreas v_arg1
rem *** Set strategies for each side ***
run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
ai.addSAIStrategy 1 west
ai.addSAIStrategy 1 east
ai.addSAIStrategy 1 south
ai.addSAIStrategy 1 north
ai.addSAIStrategy 1 wide
ai.addSAIStrategy 1 finalPush
ai.addSAIStrategy 1 breakOut
ai.addSAIStrategy 2 west
ai.addSAIStrategy 2 east
ai.addSAIStrategy 2 south
ai.addSAIStrategy 2 north
ai.addSAIStrategy 2 wide
ai.addSAIStrategy 2 finalPush
ai.addSAIStrategy 2 breakOut
ai.createallmaps
rem ----------------------------------------------------------------------------
endif
rem ----------------------------------------------------------------------------
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 500
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
ai.showBotStats 0
rem ----------------------------------------------------------------------------
endIf
run AIPathFinding.con v_arg1
run ai/StrategicAreas v_arg1
rem *** Set strategies for each side ***
run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
ai.addSAIStrategy 1 west
ai.addSAIStrategy 1 east
ai.addSAIStrategy 1 south
ai.addSAIStrategy 1 north
ai.addSAIStrategy 1 wide
ai.addSAIStrategy 1 finalPush
ai.addSAIStrategy 1 breakOut
ai.addSAIStrategy 2 west
ai.addSAIStrategy 2 east
ai.addSAIStrategy 2 south
ai.addSAIStrategy 2 north
ai.addSAIStrategy 2 wide
ai.addSAIStrategy 2 finalPush
ai.addSAIStrategy 2 breakOut
ai.createallmaps
rem ----------------------------------------------------------------------------
endif