This page is under construction
Archives/bf1942/levels/Baghdad_001.rfa
bf1942/levels/Baghdad/Init.con
rem Bagdad CN: DAWN
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Wake\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .15/.15/.15
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.71/0.74/0.79
renderer.fogLinearStart 110
renderer.fogLinearEnd 600
renderer.ambientColor 0.1/0.1/0.1
renderer.diffuseColor 0.4/0.38/0.36
renderer.specularColor 0.3/0.3/0.3
renderer.animatedMeshAmbientColor 0.25
rem*** enhanced_DC texture sets ***
texturemanager.alternativepath dctextures/mapspecific/Baghdad
texturemanager.alternativepath genericenviroment/green
texturemanager.alternativepath genericenviroment
rem*** enhanced_DC textures ***
texturemanager.alternativepath mods/enhanced_DC/textures/Baghdad
texturemanager.alternativepath mods/enhanced_DC/textures/commando_camo
texturemanager.alternativepath mods/enhanced_DC/textures/winter
texturemanager.alternativepath mods/enhanced_DC/textures/city
texturemanager.alternativepath mods/enhanced_DC/textures/default
texturemanager.alternativepath mods/enhanced_DC/textures
textureManager.alternativePath ../../bf1942/levels/Baghdad/Textures/ModSkins
shadow.shadowColor 0.6
Game.setViewDistance 500
Game.spawnPlayers 1
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.5
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.75/0.65/0.45
water.waterShallowAlpha 0.5
water.waterAlphaDepth 1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1495/60/1050
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1495/60/1050
run clanwars/objects/objects
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Wake\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .15/.15/.15
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.71/0.74/0.79
renderer.fogLinearStart 110
renderer.fogLinearEnd 600
renderer.ambientColor 0.1/0.1/0.1
renderer.diffuseColor 0.4/0.38/0.36
renderer.specularColor 0.3/0.3/0.3
renderer.animatedMeshAmbientColor 0.25
rem*** enhanced_DC texture sets ***
texturemanager.alternativepath dctextures/mapspecific/Baghdad
texturemanager.alternativepath genericenviroment/green
texturemanager.alternativepath genericenviroment
rem*** enhanced_DC textures ***
texturemanager.alternativepath mods/enhanced_DC/textures/Baghdad
texturemanager.alternativepath mods/enhanced_DC/textures/commando_camo
texturemanager.alternativepath mods/enhanced_DC/textures/winter
texturemanager.alternativepath mods/enhanced_DC/textures/city
texturemanager.alternativepath mods/enhanced_DC/textures/default
texturemanager.alternativepath mods/enhanced_DC/textures
textureManager.alternativePath ../../bf1942/levels/Baghdad/Textures/ModSkins
shadow.shadowColor 0.6
Game.setViewDistance 500
Game.spawnPlayers 1
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.5
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.75/0.65/0.45
water.waterShallowAlpha 0.5
water.waterAlphaDepth 1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1495/60/1050
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1495/60/1050
run clanwars/objects/objects