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Archives/bf1942/levels/Al_Faw_Bunker_Night.RFA
Bf1942/levels/Al_Faw_Bunker_Night/Init.con

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 507.0/80.0/232.0
game.setBeforeSpawnCameraPosition 2 507.0/80.0/232.0
run objects/objects




ShaderManager.setTextureParam envmap bf1942\levels\Al_Faw_Bunker_Night\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
rem *basrahnight*
renderer.fogColorVec .09/.10/.11
renderer.globalLodPercent 1
renderer.globalAmbientColor .080/.082/.085
renderer.ambientColor .080/.082/.085
renderer.diffuseColor .18/.20/.22
renderer.specularColor .4/.5/.6
renderer.animatedMeshAmbientColor 0.15

beginrem
renderer.fogColorVec 0.001/0.01/0.19
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.08/0.08/0.09
renderer.ambientColor 0.05/0.04/0.07
renderer.diffuseColor 0.2/0.2/0.3
renderer.specularColor .09/.12/.18
renderer.animatedMeshAmbientColor 0.2
endrem
textureManager.alternativePath bf1942\levels\Al_Faw_Bunker_Night\Textures\skins

shadow.shadowColor 0.25
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 85
renderer.fogend 130



ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag


game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper1
game.setKit 2 1 US_Assault1
game.setKit 2 2 US_AT1
game.setKit 2 3 US_HeavyAssault1
game.setKit 2 4 US_Support1
game.setKit 2 5 US_SpecOps1
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1


water.specularEnable 0
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.984000/0.945000/0.805000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000

water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 507.0/80.0/232.0
game.setBeforeSpawnCameraPosition 2 507.0/80.0/232.0
run objects/objects