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Archives/bf1942/levels/Al_Faw_Bunker_Night.RFA
Bf1942/levels/Al_Faw_Bunker_Night/objects/objects.con
rem * Special thanks to all my helpers, tester...
rem * DCEC Crew: Desperado (Coding), Nightslinger (skins), Joe88 (Models)..
rem * My testerteam, MWF-Clan, a.G. Clan, DCNation,
rem * visit www.m-w-f.de.vu, www.dcec.de.vu and www.dcnation.de...
rem * thx to Admiraljesus for the nice Weaponbunkermap! And to the Desertcombatteam for this good Mod...
rem *weaponbunkermodels*
run Opp_WB_Spawn_groups/Opp_WB_Spawn
run mil_wpbunker_m1/mil_wpbunker_m1
run aux_gastank_small_m1/aux_gastank_small_m1
run mil_scud_cart_m1/mil_scud_cart_m1
run mil_fence1_m1/mil_fence1_m1
run mil_fence1_shrt_m1/mil_fence1_shrt_m1
rem *Osis Soldierclasses*
run USkit/antiarmor/objects
run USkit/assault/objects
run USkit/heavyassault/objects
run USkit/sniper/objects
run USkit/specops/objects
run USkit/support/objects
run USkit/support2/objects
run USkit/common/objects
run USkit/common/geometries
run USkit/Sniper_hvy/objects
rem *Desperados Codingevents*
run m113/m113
run snipertent/snipertent
run e_smokegrenade/effects
run aux_oilfire_m1/aux_oilfire_m1
run aux_oilrig_m1/aux_oilrig_m1
run aux_oilwell_coast_m1/aux_oilwell_coast_m1
run aux_oilwell_fire_m1/aux_oilwell_fire_m1
run aux_pipe/aux_pipe
run aux_TelephonePoles/aux_TelephonePoles
run e_OilFire/e_OilFire
run ref_common/ref_common
run ref_distiller_m1/ref_distiller_m1
run ref_funnel_m1/ref_funnel_m1
run ref_house_m1/ref_house_m1
run ref_plant_m1/ref_plant_m1
run ref_scaffold/ref_scaffold
run ref_strage_m1/ref_strage_m1
run BN-clouds1_m1/BN-clouds1_m1
rem * DCEC Crew: Desperado (Coding), Nightslinger (skins), Joe88 (Models)..
rem * My testerteam, MWF-Clan, a.G. Clan, DCNation,
rem * visit www.m-w-f.de.vu, www.dcec.de.vu and www.dcnation.de...
rem * thx to Admiraljesus for the nice Weaponbunkermap! And to the Desertcombatteam for this good Mod...
rem *weaponbunkermodels*
run Opp_WB_Spawn_groups/Opp_WB_Spawn
run mil_wpbunker_m1/mil_wpbunker_m1
run aux_gastank_small_m1/aux_gastank_small_m1
run mil_scud_cart_m1/mil_scud_cart_m1
run mil_fence1_m1/mil_fence1_m1
run mil_fence1_shrt_m1/mil_fence1_shrt_m1
rem *Osis Soldierclasses*
run USkit/antiarmor/objects
run USkit/assault/objects
run USkit/heavyassault/objects
run USkit/sniper/objects
run USkit/specops/objects
run USkit/support/objects
run USkit/support2/objects
run USkit/common/objects
run USkit/common/geometries
run USkit/Sniper_hvy/objects
rem *Desperados Codingevents*
run m113/m113
run snipertent/snipertent
run e_smokegrenade/effects
run aux_oilfire_m1/aux_oilfire_m1
run aux_oilrig_m1/aux_oilrig_m1
run aux_oilwell_coast_m1/aux_oilwell_coast_m1
run aux_oilwell_fire_m1/aux_oilwell_fire_m1
run aux_pipe/aux_pipe
run aux_TelephonePoles/aux_TelephonePoles
run e_OilFire/e_OilFire
run ref_common/ref_common
run ref_distiller_m1/ref_distiller_m1
run ref_funnel_m1/ref_funnel_m1
run ref_house_m1/ref_house_m1
run ref_plant_m1/ref_plant_m1
run ref_scaffold/ref_scaffold
run ref_strage_m1/ref_strage_m1
run BN-clouds1_m1/BN-clouds1_m1