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Archives/bf1942/levels/Al_Faw_Bunker_Night.RFA
Bf1942/levels/Al_Faw_Bunker_Night/objects/ref_strage_m1/Objects.con
rem *** coded by MuRa ***
ObjectTemplate.create Bundle ref_strage_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addTemplate lodref_strage

ObjectTemplate.create LodObject lodref_strage
ObjectTemplate.lodselector ref_strageSelector
ObjectTemplate.addTemplate ref_strageInterior
ObjectTemplate.addTemplate ref_strageExterior

LodSelectorTemplate.create DistanceSelector ref_strageSelector
LodSelectorTemplate.addLodDistance 120

ObjectTemplate.create Bundle ref_strageInterior
ObjectTemplate.geometry ref_strage_m1
rem -----------------------------------------------
ObjectTemplate.addTemplate ref_stairlandL_m1
ObjectTemplate.setPosition -6.75/4/0.75
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate ref_stair_4m_m1
ObjectTemplate.setPosition -6.75/4/5.75
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate ref_stairlandI_m1
ObjectTemplate.setPosition -6.75/0/7.25
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate ref_stair_4m_m1
ObjectTemplate.setPosition -6.75/0/12.25
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate aux_pipe30valv_m1
ObjectTemplate.setPosition 0/0.5/6.4
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate aux_pipe30_1m_m1
ObjectTemplate.setPosition 0/0.5/6.0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate aux_pipe30L_05m_m1
ObjectTemplate.setPosition 0/0.5/7.0
ObjectTemplate.setRotation 0/0/90
rem ------------------------------------------------

ObjectTemplate.create SimpleObject ref_strageExterior
ObjectTemplate.geometry ref_strage_m1


rem ===================================================================