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Archives/bf1942/levels/Al_Faw_Bunker_Night.RFA
Bf1942/levels/Al_Faw_Bunker_Night/standardMesh/aux_oilrig_m1.rs
subshader "aux_oilrig_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/balcony1";
}
subshader "aux_oilrig_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/Bridge_Metal1";
}
subshader "aux_oilrig_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/IndustrialMetal";
}
subshader "aux_oilrig_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/IndustrialMetal";
}
subshader "aux_oilrig_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/Concrete";
}
subshader "aux_oilrig_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/Concrete";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/balcony1";
}
subshader "aux_oilrig_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/Bridge_Metal1";
}
subshader "aux_oilrig_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/IndustrialMetal";
}
subshader "aux_oilrig_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/IndustrialMetal";
}
subshader "aux_oilrig_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/Concrete";
}
subshader "aux_oilrig_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/Concrete";
}