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Archives/bf1942/levels/Al_Faw_Bunker_Night.RFA
Bf1942/levels/Al_Faw_Bunker_Night/standardMesh/aux_pumpjack_m2.rs
subshader "aux_pumpjack_m2_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.11 0.11 0.11;
materialSpecularPower 9;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_concrete";
}
subshader "aux_pumpjack_m2_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pumpbox";
}
subshader "aux_pumpjack_m2_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pillar";
}
subshader "aux_pumpjack_m2_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pillar2";
}
subshader "aux_pumpjack_m2_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/aux_pumpjack";
}
subshader "aux_pumpjack_m2_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/aux_pumpjack2";
}
subshader "aux_pumpjack_m2_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_stage";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.11 0.11 0.11;
materialSpecularPower 9;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_concrete";
}
subshader "aux_pumpjack_m2_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pumpbox";
}
subshader "aux_pumpjack_m2_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pillar";
}
subshader "aux_pumpjack_m2_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pillar2";
}
subshader "aux_pumpjack_m2_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/aux_pumpjack";
}
subshader "aux_pumpjack_m2_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/aux_pumpjack2";
}
subshader "aux_pumpjack_m2_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_stage";
}