This page is under construction
Archives/bf1942/levels/Al_Faw_Bunker_Night.RFA
Bf1942/levels/Al_Faw_Bunker_Night/standardMesh/ref_funnel_m1.rs
subshader "ref_funnel_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.486 0.486 0.486;
   materialSpecularPower 10;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_funnel";
}

subshader "ref_funnel_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.11 0.11 0.11;
   materialSpecularPower 9;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_concrete";
}

subshader "ref_funnel_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.286 0.286 0.286;
   materialSpecularPower 9.5;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pillar";
}

subshader "ref_funnel_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.286 0.286 0.286;
   materialSpecularPower 9.5;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_stage";
}

subshader "ref_funnel_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.286 0.286 0.286;
   materialSpecularPower 9.5;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_panel";
}

subshader "ref_funnel_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.286 0.286 0.286;
   materialSpecularPower 9.5;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_panelD";
}

subshader "ref_funnel_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.286 0.286 0.286;
   materialSpecularPower 9.5;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/Al_Faw_Bunker_Night/texture/aux_pipe_edge";
}

subshader "ref_funnel_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.286 0.286 0.286;
   materialSpecularPower 9.5;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pumpbox";
}