This page is under construction
Archives/bf1942/levels/Al_Faw_Bunker_Night.RFA
Bf1942/levels/Al_Faw_Bunker_Night/standardMesh/ref_stairlandLx2_m1.rs
subshader "ref_stairlandLx2_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pillar";
}
subshader "ref_stairlandLx2_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_stage";
}
subshader "ref_stairlandLx2_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_stageD";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_pillar";
}
subshader "ref_stairlandLx2_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_stage";
}
subshader "ref_stairlandLx2_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "bf1942/levels/Al_Faw_Bunker_Night/texture/ref_stageD";
}