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Archives/bf1942/levels/A_SmackVillage.rfa
bf1942/levels/A_SmackVillage/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\A_SmackVillage\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.827451/0.729412/0.576471
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.156863/0.149020/0.164706
renderer.ambientColor 0.109804/0.094118/0.074510
renderer.diffuseColor 0.494118/0.466667/0.400000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture
shadow.shadowColor 0.600000
Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart 70
renderer.fogend 200
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.700000/0.650000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.988000/0.961000/0.840000
water.deepColor 0.600000/0.600000/0.630000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 963.834106/97.575005/865.449036
game.setBeforeSpawnCameraPosition 2 963.834106/97.575005/865.449036