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Archives/bf1942/levels/A_SmackVillage.rfa
bf1942/levels/A_SmackVillage/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = DesertCombat\levels\A_SmackVillage\Textures\env_A_SmackVillage_04.dds NegativeX = DesertCombat\levels\A_SmackVillage\Textures\env_A_SmackVillage_02.dds PositiveY = DesertCombat\levels\A_SmackVillage\Textures\env_A_SmackVillage_05.dds NegativeY = DesertCombat\levels\A_SmackVillage\Textures\env_A_SmackVillage_06.dds PositiveZ = DesertCombat\levels\A_SmackVillage\Textures\env_A_SmackVillage_03.dds NegativeZ = DesertCombat\levels\A_SmackVillage\Textures\env_A_SmackVillage_01.dds