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Archives/bf1942/levels/Liberation_of_Caen.rfa
bf1942/levels/Liberation_of_Caen/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Midway ***
rem ** common **
aiStrategy.createConstantCondition timeCond Crisp EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength Required
rem ** noCPCond **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** oneCPCond **
aiStrategy.createConstantCondition oneCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** twoCPCond **
aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** oneCPCond **
aiStrategy.createConstantCondition threeCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** twoplusCPCond **
aiStrategy.createConstantCondition fourCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Midway ***
rem ** common **
aiStrategy.createConstantCondition timeCond Crisp EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength Required
rem ** noCPCond **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** oneCPCond **
aiStrategy.createConstantCondition oneCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** twoCPCond **
aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** oneCPCond **
aiStrategy.createConstantCondition threeCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** twoplusCPCond **
aiStrategy.createConstantCondition fourCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf