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Archives/bf1942/levels/BizoryFarm.rfa
bf1942/levels/BizoryFarm/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\BizoryFarm\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogstart -50
renderer.fogend 250
renderer.fogColorVec 0.5/0.5/0.5
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .1/.1/.1
renderer.diffuseColor .1/.1/.1
renderer.specularColor .01/.01/.01
renderer.animatedMeshAmbientColor 0.1


shadow.shadowColor 0.2
Game.setViewDistance 50


Game.spawnPlayers 1

textureManager.alternativePath bf1942\levels\BizoryFarm\textures



rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag

rem game.assaultTeam 1


game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 bf1942\levels\BizoryFarm\Textures\WATER3
water.texLayer2 bf1942\levels\BizoryFarm\Textures\GWater2
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 0/0
water.scrollDirection2 0/0
water.specularColor 0/0/0
water.scrollLayer1 0
water.scrollLayer2 0
water.scrollNormalmap 0.005
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.0/0.0/0.1
water.waterAlphaDepth 0.5
water.wateShallowAlpha 0.1
water.deepColor 0.0/0.0/0.0

run Sounds/Environment
run Sounds/flyBy
run objects/objects

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 2 275.4/75.6/926
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 1 392/87/396