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Archives/bf1942/levels/BizoryFarm.rfa
bf1942/levels/BizoryFarm/Objects/B17Wreck_1/Wreck_B17_1_M1.rs
subshader "Wreck_B17_1_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0627451 0.0627451 0.0627451;
   materialSpecularPower 12.5;
   texture "texture/B17Fu1_T";
}

subshader "Wreck_B17_1_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0627451 0.0627451 0.0627451;
   materialSpecularPower 12.5;
   texture "texture/B17Win_T";
}

subshader "Wreck_B17_1_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0627451 0.0627451 0.0627451;
   materialSpecularPower 12.5;
   texture "texture/B17Fu2_T";
}

subshader "Wreck_B17_1_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/B17Eng_T";
}

subshader "Wreck_B17_1_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/B17Fu1_T";
}

subshader "Wreck_B17_1_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/B17Fu1_T";
}

subshader "Wreck_B17_1_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/B17Fu2_T";
}

subshader "Wreck_B17_1_M1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0627451 0.0627451 0.0627451;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   envmap true;
   texture "texture/B17Gla_T";
}

subshader "Wreck_B17_1_M1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0627451 0.0627451 0.0627451;
   materialSpecularPower 0.5;
   texture "texture/B17Fu1_T";
}

subshader "Wreck_B17_1_M1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0627451 0.0627451 0.0627451;
   materialSpecularPower 0.5;
   texture "texture/B17Fu1_T";
}