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Archives/bf1942/levels/BizoryFarm.rfa
bf1942/levels/BizoryFarm/Objects/Mg/RiBro_Body_m1.rs
subshader "RiBro_body_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0470588 0.0470588 0.0470588;
materialSpecularPower 5;
envmap true;
texture "texture/brown_f";
}
subshader "RiBro_body_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.737255 0.737255 0.737255;
materialSpecular 1 1 1;
materialSpecularPower 5;
texture "texture/Brown_r";
}
subshader "RiBro_body_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.760784 0.760784 0.760784;
texture "texture/brnhol_f";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.0470588 0.0470588 0.0470588;
materialSpecularPower 5;
envmap true;
texture "texture/brown_f";
}
subshader "RiBro_body_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.737255 0.737255 0.737255;
materialSpecular 1 1 1;
materialSpecularPower 5;
texture "texture/Brown_r";
}
subshader "RiBro_body_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.760784 0.760784 0.760784;
texture "texture/brnhol_f";
}