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Archives/bf1942/levels/BizoryFarm.rfa
bf1942/levels/BizoryFarm/Objects/e_BuildingFireBig/Effects.con


rem *** e_BuildingFireBig ***
ObjectTemplate.create EffectBundle e_BuildingFireBig
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/e_BuildingFireBig.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Em_BuildingFireBig
ObjectTemplate.timeToLive CRD_NONE/10/0/0
rem -------------------------------------


rem *** Em_BuildingFireBig ***
ObjectTemplate.create Emitter Em_BuildingFireBig
ObjectTemplate.template Fx_BuildingFireBig
ObjectTemplate.lodDistance 600
ObjectTemplate.intensity CRD_NONE/0.2/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.3/0/0
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0.3/0/0
ObjectTemplate.startRotation CRD_NONE/1/0/0


rem *** Fx_BuildingFireBig ***
ObjectTemplate.create SpriteParticle Fx_BuildingFireBig
ObjectTemplate.size CRD_NONE/1.3/0/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.texture e_Fire256
ObjectTemplate.useMipMaps 0
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.XYSizeRatio CRD_NONE/0.6/0/0
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.rotationSpeed CRD_NONE/0/0/0
ObjectTemplate.colorRGBAOverTime 0/255/255/255/0|28/255/255/255/245|61/255/255/255/255|100/255/255/255/0
ObjectTemplate.numAnimationFrames 16
ObjectTemplate.initAnimationFrame CRD_NORMAL/1/8/0
ObjectTemplate.animationSpeed CRD_NONE/50/0/0