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Archives/bf1942/levels/DPV_Rally.rfa
bf1942/levels/DPV_Rally/standardMesh/city_covered-crate1_m1.rs
subshader "city_covered-crate1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/DC_Urban_Siege/texture/covered_crate1";
}