This page is under construction
Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\DCM_OperationRazor_SE\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.04/0.10/0.22
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.03/0.03/0.03
renderer.ambientColor 0.03/0.03/0.03
renderer.diffuseColor 0.6/0.6/0.6
renderer.specularColor 0.19/0.19/0.19
textureManager.alternativePath bf1942\levels\DCM_OperationRazor_SE\texture
renderer.animatedMeshAmbientColor 0.15

shadow.shadowColor 0.6

Game.setViewDistance 125
Game.spawnPlayers 1
renderer.fogstart -75
renderer.fogend 225

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 bf1942/levels/DCM_OperationRazor_SE/texture/water01
water.texLayer2 bf1942/levels/DCM_OperationRazor_SE/texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.005
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.8/0.6
water.waterAlphaDepth 8
water.wateShallowAlpha 0.5
water.deepColor 0.55/0.6/0.45

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 854.4/51.1/1046.41
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 854.4/51.1/1046.41

rem *** new objects ***
run Objects/objects
run Objects