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Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\DCM_OperationRazor_SE\Heightmap
GeometryTemplate.materialMap bf1942\levels\DCM_OperationRazor_SE\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\DCM_OperationRazor_SE\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\DCM_OperationRazor_SE\Textures\Detail
GeometryTemplate.waterLevel 35
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 350

Water.baseTex texture/Water

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.setCameraPosition 1024/50/1024
Console.worldSize 2048

Terrain.ShadowAmbient 70/70/70
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5