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Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/standardMesh/DCM_apt1_2x1closed_m1.rs
subshader "DCM_apt1_2x1closed_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 50.0;
   twosided true;
   transparent true;
   texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1windows1";
}
subshader "DCM_apt1_2x1closed_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1walls1";
}
subshader "DCM_apt1_2x1closed_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1walls2";
}
subshader "DCM_apt1_2x1closed_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1door1";
}
subshader "DCM_apt1_2x1closed_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/mosque-concrete";
}
subshader "DCM_apt1_2x1closed_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 30.0;
   texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/tower-roof";
}
subshader "DCM_apt1_2x1closed_m1_Material6" "StandardMesh/Default"
{
   lighting false;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   twosided true;
   transparent true;
   texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1ant1";
}
subshader "DCM_apt1_2x1closed_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 30.0;
   texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/tubehangar-inside";
}
subshader "DCM_apt1_2x1closed_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1trim1";
}