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Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/standardMesh/DCM_apt2_1x1closed_m1.rs
subshader "DCM_apt2_1x1closed_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/tower-roof";
}
subshader "DCM_apt2_1x1closed_m1_Material1" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
transparent true;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1ant1";
}
subshader "DCM_apt2_1x1closed_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 50.0;
twosided true;
transparent true;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1windows1";
}
subshader "DCM_apt2_1x1closed_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt2stairs1";
}
subshader "DCM_apt2_1x1closed_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt2roof1";
}
subshader "DCM_apt2_1x1closed_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1walls2";
}
subshader "DCM_apt2_1x1closed_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1door1";
}
subshader "DCM_apt2_1x1closed_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt2walls1";
}
subshader "DCM_apt2_1x1closed_m1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt2walls2";
}
subshader "DCM_apt2_1x1closed_m1_Material9" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/tubehangar-inside";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/tower-roof";
}
subshader "DCM_apt2_1x1closed_m1_Material1" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
transparent true;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1ant1";
}
subshader "DCM_apt2_1x1closed_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 50.0;
twosided true;
transparent true;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1windows1";
}
subshader "DCM_apt2_1x1closed_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt2stairs1";
}
subshader "DCM_apt2_1x1closed_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt2roof1";
}
subshader "DCM_apt2_1x1closed_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1walls2";
}
subshader "DCM_apt2_1x1closed_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt1door1";
}
subshader "DCM_apt2_1x1closed_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt2walls1";
}
subshader "DCM_apt2_1x1closed_m1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/iggy-apt2walls2";
}
subshader "DCM_apt2_1x1closed_m1_Material9" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "bf1942/levels/DCM_OperationRazor_SE/ObjectTexture/tubehangar-inside";
}