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Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/standardMesh/Milifence_bend1_m1.rs
subshader "Milifence_bend1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/DCM_OperationRazor_SE/texture/Milifence_conc_s";
}