This page is under construction
Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/standardMesh/Milifence_pole_m1.rs
subshader "Milifence_pole_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0 0 0;
   materialSpecularPower 12.5;
   texture "bf1942/levels/DCM_OperationRazor_SE/texture/Milifence_conc_s";
}