This page is under construction
Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/standardMesh/mil_conbarrier.rs
subshader "mil_conbarrier_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/DCM_Operation_Razor_SE/objectTexture/blockmap";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/DCM_Operation_Razor_SE/objectTexture/blockmap";
}