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Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/standardMesh/truck_windshield.rs
subshader "truck_windshield_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
transparent true;
envmap true;
depthwrite false;
twosided false;
texture "texture/static_truck";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
transparent true;
envmap true;
depthwrite false;
twosided false;
texture "texture/static_truck";
}