This page is under construction
Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/standardMesh/truck_wreck.rs
subshader "truck_wreck_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   twosided true;
   texture "texture/static_truck_wreck";
}