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Archives/bf1942/levels/Snafu.rfa
bf1942/levels/Snafu/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Snafu\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.156863/0.149020/0.164706
renderer.ambientColor 0.113725/0.094118/0.074510
renderer.diffuseColor 0.494118/0.466667/0.400000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.827451/0.729412/0.576471
renderer.animatedMeshAmbientColor 0.15
rem textureManager.alternativePath Texture/Pacific
rem textureManager.alternativePath bf1942/levels/Snafu/modelTexture
textureManager.alternativePath bf1942/levels/Snafu/modelTexture

shadow.shadowColor 0.450000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps

game.setActiveCombatArea 10 10 2038 2038

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 0.600000/0.300000
water.specularColor 0.984000/0.945000/0.805000
water.scrollLayer1 0.010000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 2.500000
water.waterShallowAlpha 0.850000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1781.749268/47.442413/80.496223
game.setBeforeSpawnCameraPosition 2 1781.749268/47.442413/80.496223

run objects/objects